Halo 5 beta matchmaking aborted

[–]BigNoseTommy 0 points1 point2 points 3 years ago * (0 children). Yeah, I can't even stay in the main arena menu for more than 5 seconds.
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The game is really fun. Get rid of ads, killcam and the annoying new sounds. Implement the option to turn off vibration. Get rid of Spartan Rank or this game will die as fast as Halo 4 did. Just take Halo 2 or 3 ranking system and it will revive the community.

The rest is looking good so far. Kids saying 'this isn't Halo anymore' should stop living in the past, you have MCC for that when its working lol. Halo 5 will be something fresh and new and that's good.

Nine kills in 48 seconds

Just take care of what I said before. That takes a lot of focus away from the rest of gameplay. There should be some additional cost to using sprint defensively , not using it under any circumstance. It now feels like something that's best kept to BTB.

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Intricate, yes and well designed even found myself liking Midship 2. Reach remains as humanity's last military stronghold and is often considered the only thing that stands between the Covenant and Earth. The titular planet Reach, located in the Epsilon Eridani system at Earth's metaphorical doorstep, is arguably the UNSC's most important military stronghold and shipyard. With a population of over million, it is also one of the most populous human colonies. A harsh world filled with towering mountain ranges and deserts, Reach's settlements range from remote, self-sufficient farming communities to futuristic metropolitan cities such as New Alexandria.

As the nexus of the UNSC military, Reach is protected accordingly; possessing a grid of 20 orbital defense platform and a defensive fleet of over ships at any time. The team is called in to investigate the sudden blackout of the Visegrad Relay , one of the planet's primary communications hubs. Expecting a confrontation with Insurrectionists , the team lands in the remote rural area and proceeds to the relay. After interrogating a farmer and finding suspicious signs in the area, it is soon discovered that the loss of communications is the work of the Covenant , as the team is engaged by Covenant ground forces.

After they have made their way into the relay station, the team are attacked by an Elite Zealot advance team, who were on a mission to steal information from the relay. As explained to the team by the AI Auntie Dot , Sword Base is under attack from a Covenant corvette , but due to the sensitive nature of the facility, the use of orbital MAC rounds is prohibited. NOBLE Team clears the main courtyard of enemies, and is then sent on a mission to re-activate Farragut Station , a communications station they can use to get into contact with command, and Airview Base , where they need to activate an anti-air battery to clear the skies.

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After the skies have been cleared, the UNSC sends in a pair of Longswords to push the corvette away from the base's immediate vicinity. The Covenant vessel begins to retreat, only to be shot out of the sky by an orbital strike. Catherine Halsey , who inquires as to the death of one of her scientists , who was doing research at the relay.

She says he mentioned a "latchkey" discovery and that the information was essential. Learning that he was killed by Zealots , Halsey reprimands Carter for not pursuing the leader, as the scientist's research was potentially important to their religion. Fortunately, Kat had stolen the data module off of the scientist, and hands it over to Halsey. After stealthily eliminating guards at multiple outposts, The two Spartans meet up with a group of civilian militiamen, who guide them to a hydro-plant further into the dark zone, where the team discovers a Covenant stealth pylon.

After planting an explosive charge on the pylon, the team moves deeper into the dark zone, where they discover a massive Covenant invasion force. Kat then orders them back so they can prepare for the attack on the next day. In the morning of August 12, , a massive UNSC joint assault force is put together, with the objective of mounting a counterattack on the Covenant-occupied Viery Territory.

As revealed by Auntie Dot in the mission briefing, the Covenant have infiltrated to the region in force, deploying ground forces and installations, including several massive Covenant Spires. However, the aircraft crashes after being disabled by the electromagnetic field created by the Spire's shield. After the crash, the pair proceed into the Spire, where it is revealed that the Spires actually contain teleporters used to transport Covenant forces to the surface, linked to an unknown source.

Noble Six is flown away from the tower by a Falcon containing Carter and Jorge. Seconds later, a Covenant supercarrier uncloaks and fires on the Grafton , completely destroying it. Instead, Kat proposes they use a slipspace drive as a makeshift bomb to destroy the ship. It also becomes apparent that Noble Six was a pilot in the top-secret Sabre Program at some point. Carter contacts Holland and the plan is approved. They launch into the hostile space over Reach, where they protect a UNSC space station, Anchor 9 , until its defenses come back online.

They then board the Covenant corvette, Ardent Prayer , and using its re-fueling course at the supercarrier as an excuse, get close enough to detonate the slipspace bomb and destroy the Long Night of Solace. Unfortunately, the detonator for the makeshift bomb is damaged and Jorge is forced to manually detonate it, sacrificing himself to destroy the supercarrier. However, the victory is short lived: Noble Six is flung away from the corvette by Jorge, falling all the way down into Reach's atmosphere, saved by an M-Spec reentry pack. After landing, Six continues to the city of New Alexandria , arriving there on August Six then regroups with UNSC forces and assists in the evacuation of Traxus Tower , where many civilians have taken refuge.

After, Six helps UNSC Army troops to activate anti-air missile batteries , which damage a Covenant corvette, providing the time needed for the massive civilian transports to escape the city. Kat orders Noble Six to assist in the destruction of several Covenant communications jammers in the area, along with several other tasks, including protecting Gunnery Sgt. Edward Buck 's Falcon as he is transported to the rest of his unit, defending different groups of Army soldiers around the city, and assisting in more civilian evacuation.

The communications are cut off, and Jun notes several Covenant vehicles leaving the area. Soon afterward, the Covenant begin to glass the city near the building, generating a massive shockwave NOBLE Team barely manages to avoid. The team takes an elevator down to the bottom level, where they run to an underground radiation bunker as Carter explains that they are to be redeployed to Sword Base to destroy all sensitive data.

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Just before they get inside, Kat is killed with a single shot from a Needle Rifle to the back of her head. Three days later, the team exits the shelter, and a Pelican arrives to transport them to Sword Base. Halsey who ordered them back to the base, despite the existence of reports that she had died. As they descend down the elevator, a massive artifact built by an ancient civilization in the ice cavern is revealed. After the process is complete, NOBLE Team falls back to Halsey's lab, where she then shows a fragment of the AI Cortana to the team and explains that she has been assigned the custodian of the artifact's data, and she needs to be brought to the Aszod ship breaking yards in order to be deployed onto a UNSC Halcyon -class light cruiser which is being sent on a special mission.

Halsey explains that Cortana has picked Noble Six to be her carrier, and entrusts her to the Spartan. They make their way to a landing pad outside, where two Pelican dropships await. Jun is assigned by Carter to take one of the Pelicans to escort Dr. The pair are blocked by a Scarab , but Carter arrives and sacrifices himself, piloting the Pelican in a kamikaze strike on the Scarab.

Noble Six and Emile continue towards the Pillar of Autumn. Once there, Emile mans a Mk. Before the Captain can take off, a Covenant battlecruiser arrives, and prepares to fire on the Autumn. Meanwhile, a Covenant Phantom arrives on scene and dispatches a team of Elite Zealots to Emile's location. Emile kills one with a shotgun, before being stabbed through the abdomen by another. After fighting through the Zealots, Noble Six takes control of the cannon and defends the Pelican as it returns to the Autumn.

As the Covenant ship prepares to fire, Noble Six fires into its main weapon , disabling the Cruiser as the Pillar of Autumn escapes from the planet. The final cutscene portrays the beginning of the opening cutscene in Halo: Combat Evolved , where the Pillar of Autumn comes out of slipspace.

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Keyes asks if they have evaded the Covenant, to which Cortana replies "I think we both know the answer to that". The credits roll on the right as the ship drifts off towards Installation After the credits, Noble Six is shown to still be at the ship breaking yards, preparing for a final stand against Covenant forces being deployed in the area.

Six fights desperately with several Sangheili soldiers until overwhelmed and stabbed by a Sangheili Zealot's energy dagger. The epilogue, set over 30 years later in the year on a re- terraformed Reach, shows Noble Six's helmet sitting in what is now a grassy field. Halsey provides a eulogy to Noble Team as the camera shows a human ship landed on the planet, showing the re-colonization of Reach. In addition to the main storyline, Halo: Reach features 19 hidden data pads which tell a self-contained story of their own.

The data pads, found in various locations throughout the campaign, focus on a powerful human Artificial Intelligence collective known as the Assembly.

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Composed of a Minority , Majority and the Committee of Minds for Security , the minds of the Assembly are behind many significant events in human history, having been manipulating humanity in secret since the 24th century. Reach features many new additions to the Halo sandbox while still retaining the core gameplay. The player damage system is similar to that of Halo: Combat Evolved and Halo 3: The HUD highlights environmental features and overlay information about them, and the motion tracker display is three-dimensional.

Reach also introduces a refined equipment system known as " Armor Abilities. A new assassination system is also featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply hitting the melee button allows for the old-instant-kill assassination, now called beat-downs.

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Melee kills, which were called beat-downs, are now called pummels. The weapon selection has been streamlined from that of Halo 3 , so that every weapon has a specific role. The number of different grenade types has also been reduced from that of Halo 3 , and incendiary grenades and spike grenades did not return.

Human weapons all hit more or less instantly after pulling the trigger, as opposed to the projectiles being affected by in-game physics. There is no longer dual-wielding available in Halo: Reach , following the same path as Halo 3: Compensating for this, the weapons that were known as dual weapons in Halo 3 that are now in Halo: Reach became drastically stronger.

CE , and has an even higher rate of fire. Players are able to personalize their character's armor with a greater variety of customization options, and the appearance is consistent across campaign and multiplayer, unlike in Halo 3 where it would only be seen during multiplayer matches.

Like in Halo 3 , the armor permutations are only to be cosmetic and do not affect gameplay. The design of multiplayer models in Halo: Reach differs than those previously used in Halo 3 ; players are limited to a SPARTAN multiplayer model but given the option of changing their character's gender.