Halo mcc matchmaking problem

r/XboxInsiders is an Insiders-helping-Insiders discussion hub for all things relating to the Xbox Insider Program. I am running the latest beta update and have just installed the MCC and cannot find any matches. They payed for the full game, and that includes online multiplayer and.
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We will update this in the future when we have a targeted fix for this issue. Nameplates are a great way to show off what you have accomplished in-game and help you rep to others what you are all about in MCC. We are making some changes by adding in additional nameplates as well as adjusting a few that were previously granted to all. Below is a list of some of the new nameplates which includes those for MCC Insiders being granted in the coming weeks and others that will be obtainable by different means. Manually granted to players whose content makes it into Matchmaking. Granted to players who play with or against during an official event.

A very special and rare nameplate granted on a case-by-case basis. As mentioned before, these new nameplates are being added in this update. However, they are not automatically granted. Sometime soon the next few weeks we will be assigning the MCC Insider nameplates out to those who participated in the Insider Program.

Please be patient with us and don't bombard us on social. We'll let you know when they start rolling out.

[Locked] Anyone still having problems with Matchmaking?

As excited as we are to get this latest patch into your hands, rest assured that the team is far from done working on MCC. In addition to some of the items noted up above like expanded controller setting options, the team is still working on bringing a robust custom game browser to MCC, updating the Post Game Carnage Report, UI updates, and more.

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Stay tuned to Halo and Halo Waypoint for more information in the coming weeks. As you likely know, Halo: Back in the Spring if you live in the northern hemisphere , I spent an evening prototyping adding more of the existing skulls from later games into Halo 1.

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Were it so easy. While I had laid the groundwork for all but three new-old skulls three are not applicable in Halo 1 for one reason or another , there were still some unanswered questions. There were concerns about updating the Skulls selection screen. Some bits of each game that are represented on the main menu are driven by some config files. Which skulls a game supports, and thus could be selected, was one for those things.

Another concern was more so from a design perspective. And, in my opinion, par-scores should be left as-is.

Halo: MCC Multiplayer [Part 21] - The "First" Update of Shotgun Problem Solving!

One major and final concern was testing all of this. At the time, a bunch of other work was being iterated on and QA had a lot on their plate. All while both of us were doing our normal duties.

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  6. So, I shelved the work, to come back to it one day in the future. Fast forward many months later, and our new update is out.

    Discussion Info

    Having received positive feedback from players on the update, and with QA available to test things, I decided to re-open the case of adding the Blind Skull to Halo 1 again other skulls would have to wait. Most of the Blind skull changes I prototyped were based on how it is implemented in Halo 2.

    However, Halo 2 changed a number of systems that needed to run differently with Blind most notably, the HUD and Halo 1 itself ended up having a handful of edge cases that needed to be accounted for. After addressing all of that, QA gave it the thumbs up. Now, soon, you too will be able to give it thumbs up and take pretty, HUD-less, first-person-weapon-less, screenshots in Halo 1.

    Specifically, co-op partner navpoints still get rendered even with the Blind Skull enabled. This interfered with capturing a purely HUD-less session. Back to Halo 1…more recently I addressed some outstanding issues relating to certain undesirable gameplay behaviors in multiplayer.

    The aforementioned bugs plus a handful of others ended up being downstream problems from some systemic changes, which with some new fixes in place no longer exist or are not exercised. For more information on the state of MCC, past updates, known issues, player feedback, and more - please check out the following resources:. Welcome new and returning Spartans to the updated and enhanced Halo: Welcome back to another Halo: The Master Chief Collection development update, packed with details on everything the team is working on this month.


    We know many of you have been eagerly awaiting the chance and now, finally, your time has come! This site uses cookies for analytics, personalized content and ads. By continuing to browse this site, you agree to this use. Post Tweet Submit E-mail Copy. Magnum secondary, starting grenades, and grenades on map removed Halo 2 Classic Team Hardcore Update to correct settings for Midship, Warlock, and Sanctuary CTF gametypes Update to Sanctuary map to reflect having correct weapons on map Halo 3 Team Arena King of the Hill variants updated to have the hill move in order instead of random Update for all Sniper variants: Updated to correct respawn settings with betrayal and suicide penalties off Slayer variants updated to reflect -1 points for suicides and betrayals Halo 3 Team Doubles King of the Hill variants updated to have the hill move in order instead of random Oddball and CTF variants updated to require two melees when carrying the flag or ball Social Big Team Battle Halo CE BTB Slayer variants have been updated to kills Turned Kill Penalty off Added CTF variant for Battle Creek As a reminder, these may not be available immediately to those who download the update quickly.

    Trello Issues Status Update To help keep players informed and up-to-date on the status of issues of importance to the MCC community, we have a public facing Trello board. Idle Players in Games With this update, we are adding a feature to stop idle players from automatically queueing back into Matchmaking again.

    MCC September Update | Halo: The Master Chief Collection | Halo - Official Site

    Ranking Exploit A bug was found by the community after the August update where players could lose network connection and continue to rank up in Halo 2 Anniversary, Halo 3, and Halo 4. Spotty wi-fi and high latency connections to dedicated servers can definitely have a negative impact on your accuracy, timing, and overall "feel" of the game. I am having no problems with Halo: Maybe I am just lucky.

    Last night I would get disconnected from every single match while loading in. Only tried Halo 3 playlist, though. Yeah, I was having matchmaking issues last night, to where I gave up and stopped playing. I had a few this morning where a few games took over 5 minutes to find people, but on average, still playable. The other main issue I am having, which is a huge let down is the lack of a good Halo 1 playlist. I don't know if others remember this, but a year after the game launched, there was an amazing Halo CE 4v4 playlist for a few weeks. It was always populated and the games were great.

    However they got rid of it and kept the original Halo CE playlist, which only consists of 2v2 games. This is a problem for 2 reasons. First, there is already a Team Doubles playlist which these games can be added. But second, all it takes is for one person to quit the game and the game is ruined.