Respawn stopped new content support in October of , and all . like I said, if you don't choose just one mode, the wait time isn't so bad.
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- Re: Matchmaking against higher levels - Titanfall 2
- Titanfall new matchmaking bad
- Original Post
- Question Details
Yes there is a small amount of skill to level involvement, but not much. You're either good, or you're bad, its your choice if you want to learn to get better or not. I think the matching system is pretty fair. Right now I always place in the middle, and my my skills are not over the top. Hate to resuscitate a dead post, but, respectfully, you're wrong about the matchmaker. I'm glad you, a community manager, places well. Me, a brand new player, had such a terrible experience getting completely dominated by experienced players that I haven't touched this thing in over a week and don't see any reason why that would change.
Maybe pass a note up the line that there might be a problem with new player retention. Thanks for the feedback. I know there's a patch coming later today with a new game mode. I may as well add into this, I'm a pretty experienced fps player but since I bought this game a couple of days ago I'm constantly slaughtered and I have to play on London servers because it can take anything up to 40 minutes to get a game in Asia where I live. I'm gonna look into a refund because as is this game is unplayable.
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Re: Matchmaking against higher levels - Titanfall 2
Matchmaking against higher levels - Titanfall 2. As to why it's different - one thing is certainly that pilots have half the hitpoints they did in the first game. You're right that there was no claim it should be fixed. It was said that the game was far more frustrating and has rock bottom lows, however, so I think it's somewhat natural to infer icyeyes thinks the game should be fixed. To ask in another way that supports the actual comments: Yeah, I was being pretty vague because I haven't spent enough time with the game to form a coherent conclusion as to why.
Really just my initial impressions with it so far, but I'm beginning to think maybe it's not an increased skill ceiling as much as the way skill is rewarded now. That's what I meant by "punishing", and perhaps "performance bias" or "lopsided" is a better term than "unbalanced". I'm not saying it's objectively better or worse than the first game. Just trying to deduce what's changed that might be causing matches to feel so uneven. The match making system is likely also playing a role in the issue too.
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- Do you think the Titanfall 2 matchmaking system will be an improvement?.
I know certain people really don't like the changes from the first game at all, and I can totally understand this because those were my initial feelings too. But I think this is coming from mostly "causal" players like myself that are really getting their asses handed to them compared to the first game. I know it's something of a dilemma; how can you reward skilled players without frustrating and punishing newbies. However, I think Titanfall 2 is definitely leaning towards favoring skilled players more and therefor punishing the not-skilled newbies.
Take titans for example; they feel much more like kill streak rewards to me now. In the first game everyone got multiple titans per match. Doing really good only decreased your titan wait time, but in the Titanfall 2 tech test they didn't even have a timer and you had to actually earn them. Even adding the timer back only insures players get a titan per match.
You still need to earn anything beyond that. Combine that with the faster time-to-kill and it makes titans feel much more valuable and deadly overall. Burn cards are another aspect: They were completely random in Titanfall 1, so everyone had an equal chance of getting and using them at any time.
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That's all been replaced with boost now that, once again, have to be earned along with your titan. The PC version is probably also a lot more punishing because it combines these changes with a smaller yet much more skilled player base. Just check out the kill streak video below.
The dude is incredible and makes it look too easy. I just hope to God I never get matched against him! I'm not gonna pretend I know the answer to this.
Titanfall new matchmaking bad
Like I said above it's something of a dilemma. I've never been a fan of randomness in games that is designed to "equalize" the playing field. I do think Titanfall 1 did a great good job at not skewing gameplay towards the more skilled players, but I also think skill should be rewarded. In many ways I think the changes to the game might just be an unavoidable natural evolution. As the player base and developers get better and better at the game, they are naturally going to design the game to reward those skilled players more so.
My problems with the game so far are probably more personal taste than anything else. I just hate to think that Titanfall and I might be growing apart as the series evolves and heads towards a more traditional competitive community. Maybe it's just beginning to becoming a series that's just not for me: But in any case I really did enjoy the campaign and will stick with the multiplayer for as long as I can. This is also the first time a game has made me question if I should actually get some better peripherals and a monitor to see if that might improve my skills. This isn't exactly true.
In TF1 you also had to do something to get multiple Titans, but you could because of the AI in every main gamemode. However, in TF2 not every gamemode has AI in it to reduce your cooldown not super happy about that and they added stronger AI Stalkers and Reapers in the modes that have them which I think is a good idea. So that's why it looks harder because you can't farm helpless grunts and spectres anymore altough they still spawn in the end game along side Stalkers and Reapers. If feel that if they tweak things a little bit bit more grunts and spectres in the end game and include AI every gamemode, it will feel much better for the 'lesser' players.
They halved the hp, but most weapons don't even deal half damage CAR is now vs in TF1 for example although they end up roughly killing in the same amount of bullets anyway. However, hipfire is stronger, especially on the new weapons the Volt and the Alternator aka the best weapons atm. That makes killing pilots while moving a lot easier, which ends up being negative for players who sit still while ADS.
And you can get amped weapons too now yea, although if you ran three specific amped weapon cards in TF1, you would end up kinda like in TF2 anyway. For Titan weapons it's kinda the same, except that the 40mm hitbox is bigger compared to TF1 so it's easier to kill pilots with it. Health is way up compared to TF1 like to extra health if you include doomed state , but you of course now have massive damage from cores too.
The burn cards in TF1 were bad because it was not equal. Didn't equip a spare Titan card because you didn't have any? Sucks to be you if the other team uses that card in full force. Not really happy with the boost system atm, but at least everyone can use it when they want it. Don't have an account? Sign up for free! Real quick, I just want to clarify, I love this game, no. It's fantastic, the Campaign Shocker there , the multiplayer, all of it.
I've notice lately that online matches, where I spend most of my time at since I completed the Campaign, have been somewhat a little unfair. Now before you call me a sore loser, or something, I'm not complaining about getting killed or anything, I'm fine with that, it's how it works, you kill guys, and they kill you.
But I've noticed lately that it seems a little unbalanced, and I was wondering; Is the matchmaking skill based? I usually just end up using cheap tactics such as camping, so yeah. But while I play, I always get paired up with under-leveled players. Me being level 42 at the moment, I'm always getting paired up with s, give or take.
Same for the enemy team, but opposite. Everyone has all the gear, titans almost immediately, etc, etc. Thanks, any help is always appreciated. You might be balanced out by your Titan piloting stats then which could explain why you keep getting put in matches that are harder. Like I said earlier, I suck on the ground but absolutely dominate in a Titan.
I get matchmaked with people that are great ground fighters, and poor Titan pilots. I normally do better in those matchups, and I've even got 3 or 4 first place finishes despite getting rekt early on in the match. I think it is very possible that you are like me in that despite being terrible on the ground as I am with most FPS games except Doom you excel in Titan piloting.
That might be why you keep getting matched up like that. Once again, it seems too convenient to not be a coincidence. So what you might need to do is try to get your Titan quicker So to get your Titan quicker there are a few things to do. First, the largest boost in decreasing Titanfall time is by charging other friendly Titans by gathering batteries and jumping on their hull to replace any lost health. Other things that will help are rodeoing enemy Titans, and destroying enemy Titans. For those pilots that are less experienced, you will have not problem bringing them down.
Many n00b pilots don't even use electric smoke! As a pilot, you can increase your gauge too by chaining enemy kills together without being killed yourself. The best way to do this if you aren't too good on the ground is to focus on grunts and spectres and to stay hidden. Your team will also probably benefit point wise because you'll be keeping team Titans alive a little longer.
If my assumption is correct, and you are facing off against novice Titan pilots, you should be able to rodeo and get batteries off of them easily. Try using the arc grenade first to stun them. This will help you be able to get to their hull without them having a chance to punch you out of the air.
Try to sneak up behind them too to further reduce the risk of getting seen and whacked out of the air. Ever notice the gold portion of the Titanfall gauge?