Hey guys. I'm currently level 29 ( wins -??? defeats) and i have been experiencing really long matchmaking times, ranging from 7 to 15 minutes. Is there.
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Answers go live every other Thursday at 1: First up— position select. Autofill massively cut queue times, but we heard from you a lot that the rate you were getting autofilled was too high. With that in mind, we looked at ways we could try to improve autofill rates.
We spent trying to prioritize getting your primary position far more and getting autofilled less. These graphs show NA data, but all regions follow roughly the same pattern. The graph above shows how frequently players got their primary position, secondary position, or were autofilled last year.
This is pretty standard for any new champion. The graph above shows how frequently you get your primary position, secondary position, or are autofilled in the hardest-to-accommodate case: We saw unintentional dodges as a result of not locking in drop from one-out-of-ten to one-out-of-fifteen with these changes.
League of legends matchmaking taking too long
In , at the highest levels, some players were waiting literally hours just to play a game of League. Thinking inside the box. So compared to the beginning of , queues should feel a lot shorter across the board, only reaching around 4 minutes at worst with some high-MMR exceptions. Sorry to everyone who takes in-queue toilet breaks.
From there, the game is played. If a player wins, the player gain points. On the contrary, if the player loses, he loses points. If the win was "unexpected" i.
There are some problems with this, but it generally works out, especially if people use pre-mades a little bit. The System do a few little things to nudge the Elo rating in the right direction when you start out so that people get where they need to get faster. Additionally, newer players gain and lose points more rapidly so that they are able to play in their skill level faster. Over time, this means that good players end up high rated because they do better than the system expects, until the system is guessing correctly how often they will win.
Zileas, the VP of game design, has made a detailed post on the matchmaking engine.